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a/Assets/Scripts/AgentControllerV5.cs b/Assets/Scripts/AgentControllerV5.cs new file mode 100644 index 0000000..b684962 --- /dev/null +++ b/Assets/Scripts/AgentControllerV5.cs @@ -0,0 +1,293 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Unity.MLAgents; +using Unity.MLAgents.Sensors; +using Unity.MLAgents.Actuators; +using UnityEngine.UIElements; +using System.Linq; +using Unity.Mathematics; +using Unity.VisualScripting; +using System.Reflection; +using System; + +public class AgentControllerV5 : Agent +{ + public float motorTorque = 300; + public float brakeTorque = 500; + public float maxSpeed = 400; + public float steeringRange = 9; + public float steeringRangeAtMaxSpeed = 7; + public float autoBrake = 100; + WheelControl[] wheels; + Rigidbody rigidBody; + public List checkpoints; + Vector3 startPosition; + Quaternion startRotation; + int currentStep = 0; + float totalReward = 0; + float totalMentalPain = 0; + int stepsSinceCheckpoint = 0; + int checkpointsReached = 0; + public int maxStepsPerCheckpoint = 300; + public int distanceBetweenCheckpoints = 5; + public bool ignoreMentalPain = false; + + // Start is called before the first frame update + void Start() + { + rigidBody = GetComponent(); + // Find all child GameObjects that have the WheelControl script attached + wheels = GetComponentsInChildren(); + + startPosition = transform.localPosition; + startRotation = transform.localRotation; + + } + + public override void OnEpisodeBegin() + { + stepsSinceCheckpoint = 0; + checkpointsReached = 0; + totalReward = 0; + totalMentalPain = 0; + + // reset wheels + foreach (var wheel in wheels) + { + wheel.WheelCollider.brakeTorque = 0; + wheel.WheelCollider.motorTorque = 0; + wheel.WheelCollider.steerAngle = 0; + } + + + // reset car + transform.localPosition = startPosition; + transform.localRotation = startRotation; + rigidBody.velocity = Vector3.zero; + rigidBody.angularVelocity = Vector3.zero; + + // reset checkpoints + foreach (GameObject checkpoint in checkpoints) + { + checkpoint.GetComponent().isCollected = false; + } + } + + public override void CollectObservations(VectorSensor sensor) + { + Transform currentCheckpoint = checkpoints[0].transform; + foreach (GameObject checkpoint in checkpoints) + { + bool isCollected = checkpoint.GetComponent().isCollected; + + if (!isCollected) + { + currentCheckpoint = checkpoint.transform; + break; + } + } + + // Agent rotation + sensor.AddObservation(transform.localRotation.y); + + Vector3 position = transform.localPosition; + Vector3 checkpointPosition = currentCheckpoint.localPosition; + + Vector2 toCheckpoint = new Vector2( + checkpointPosition.x - position.x, + checkpointPosition.z - position.z + ); + + // Normalized vector in direction of checkpoint and distancce to checkpoint. + sensor.AddObservation(toCheckpoint.normalized); + sensor.AddObservation(distanceToCheckpoint(currentCheckpoint)); + + + Vector2 velocity = new Vector2(rigidBody.velocity.x, rigidBody.velocity.z); + + // Velocity + sensor.AddObservation(velocity); + + sensor.AddObservation(angleToCheckpoint(currentCheckpoint)); + } + + public override void OnActionReceived(ActionBuffers actions) + { + // Actions size = 2 [vertical speed, horizontal speed] = [-1..1, -1..1] // discrete = [{0, 1, 2}, {0, 1, 2}] = [{-1, 0, 1}...] + float vInput = 0; + float hInput = 0; + + if (actions.DiscreteActions[0] == 0) + vInput = -1f; + if (actions.DiscreteActions[0] == 1) + vInput = 1f; + + if (actions.DiscreteActions[1] == 0) + hInput = -1f; + if (actions.DiscreteActions[1] == 1) + hInput = 1f; + + // give benson mental pain for existing (punishment for maximizing first checkpoint by standing still) + // AddReward(-0.002f); + AddReward(-0.0018f); // less pain because of V4 + totalMentalPain -= 0.0018f; + + if (ignoreMentalPain) + totalReward -= 0.0018f; + + float forwardSpeed = Vector3.Dot(transform.forward, rigidBody.velocity); + // Calculate how close the car is to top speed + // as a number from zero to one + float speedFactor = Mathf.InverseLerp(0, maxSpeed / 4, forwardSpeed); + + // Use that to calculate how much torque is available + // (zero torque at top speed) + float currentMotorTorque = Mathf.Lerp(motorTorque, 0, speedFactor); + + // …and to calculate how much to steer + // (the car steers more gently at top speed) + + float currentSteerRange = Mathf.Lerp(steeringRange, steeringRangeAtMaxSpeed, speedFactor); + + // Check whether the user input is in the same direction + // as the car's velocity + bool isAccelerating = Mathf.Sign(vInput) == Mathf.Sign(forwardSpeed); + + bool isStopping = vInput == 0; // range + + bool isBraking = (vInput < 0 && forwardSpeed > 0) || (vInput > 0 && forwardSpeed < 0); + + if (vInput > 0 && forwardSpeed < 0) + { + isAccelerating = false; + } + + foreach (var wheel in wheels) + { + // Apply steering to Wheel colliders that have "Steerable" enabled + if (wheel.steerable) + { + wheel.WheelCollider.steerAngle = hInput * currentSteerRange; + } + + if (isBraking) + { + wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque; + //wheel.WheelCollider.motorTorque = 0; + } + + if (isAccelerating) + { + // Apply torque to Wheel colliders that have "Motorized" enabled + if (wheel.motorized) + { + wheel.WheelCollider.motorTorque = vInput * currentMotorTorque; + } + wheel.WheelCollider.brakeTorque = 0; + } + + if (isStopping) + { + // If the user is trying to go in the opposite direction + // apply brakes to all wheels + wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque + autoBrake; + + if (forwardSpeed < 0) + { + wheel.WheelCollider.brakeTorque = (Mathf.Abs(vInput) * brakeTorque + autoBrake) * 5; + } + + } + } + + // rewards + Transform currentCheckpoint = checkpoints[0].transform; + foreach (GameObject checkpoint in checkpoints) + { + bool isCollected = checkpoint.GetComponent().isCollected; + + if (!isCollected) + { + currentCheckpoint = checkpoint.transform; + break; + } + } + + float checkpintDistance = distanceToCheckpoint(currentCheckpoint); + + float reward = (1 - Mathf.InverseLerp(0, distanceBetweenCheckpoints, checkpintDistance)) / 1000; + + totalReward += reward; + AddReward(reward); + + print(GetCumulativeReward().ToString()); + + + if (checkpintDistance < 0.1f) + { + currentCheckpoint.GetComponent().isCollected = true; + stepsSinceCheckpoint = 0; + checkpointsReached += 1; + + // If last checkpoint + if (currentCheckpoint == checkpoints[checkpoints.Count - 1].transform) + { + AddReward(10f); + EndEpisode(); + } + + //TODO fix variable names + + AddReward(1f); + AddReward(-totalReward); + + totalReward = 0; + + print("checkpoint"); + } + + currentStep += 1; + stepsSinceCheckpoint += 1; + + if (stepsSinceCheckpoint >= maxStepsPerCheckpoint) + { + stepsSinceCheckpoint = 0; + EndEpisode(); + } + } + + public override void Heuristic(in ActionBuffers actionsOut) + { + var discreteActionsOut = actionsOut.DiscreteActions; + + discreteActionsOut[0] = 2; + discreteActionsOut[1] = 2; + + if (Input.GetAxis("Vertical") < -0.5) + discreteActionsOut[0] = 0; + if (Input.GetAxis("Vertical") > 0.5) + discreteActionsOut[0] = 1; + + if (Input.GetAxis("Horizontal") < -0.5) + discreteActionsOut[1] = 0; + if (Input.GetAxis("Horizontal") > 0.5) + discreteActionsOut[1] = 1; + } + + // finds distance from agent to closest point on the checkpoint line + float distanceToCheckpoint(Transform checkpoint) + { + var closestPoint = checkpoint.GetComponent().ClosestPointOnBounds(transform.position); + var distanceToCheckpoint = Vector3.Distance(transform.position, closestPoint); + return distanceToCheckpoint; + } + + float angleToCheckpoint(Transform checkpoint) + { + Vector3 checkpointDirection = checkpoint.localPosition - transform.localPosition; + + float angle = Vector3.SignedAngle(transform.forward, checkpointDirection, Vector3.up); + return angle; + } +} \ No newline at end of file diff --git a/Assets/Scripts/AgentControllerV5.cs.meta b/Assets/Scripts/AgentControllerV5.cs.meta new file mode 100644 index 0000000..1840aa4 --- /dev/null +++ b/Assets/Scripts/AgentControllerV5.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2a31c1c1fd9a962429d7742f2cd1ac61 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AgentControllerV6.cs b/Assets/Scripts/AgentControllerV6.cs new file mode 100644 index 0000000..2bc8af4 --- /dev/null +++ b/Assets/Scripts/AgentControllerV6.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AgentControllerV6 : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AgentControllerV6.cs.meta b/Assets/Scripts/AgentControllerV6.cs.meta new file mode 100644 index 0000000..fbaebd4 --- /dev/null +++ b/Assets/Scripts/AgentControllerV6.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e504560e573e8634db5ced380452680f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/MLAgents/config/BensonImitationV3-1env.yaml b/MLAgents/config/BensonImitationV3-1env.yaml new file mode 100644 index 0000000..299bdde --- /dev/null +++ b/MLAgents/config/BensonImitationV3-1env.yaml @@ -0,0 +1,65 @@ +behaviors: + BensonImitationV3: + trainer_type: ppo + + hyperparameters: + # Hyperparameters common to PPO and SAC + batch_size: 50 + buffer_size: 3000 + learning_rate: 3.0e-4 + learning_rate_schedule: linear + + # PPO-specific hyperparameters + # Replaces the "PPO-specific hyperparameters" section above + beta: 5.0e-2 + epsilon: 0.1 + lambd: 0.95 + num_epoch: 3 + + # Configuration of the neural network (common to PPO/SAC) + network_settings: + vis_encoder_type: simple + normalize: false + hidden_units: 128 + num_layers: 2 + + # Trainer configurations common to all trainers + max_steps: 1.8e5 + time_horizon: 64 + summary_freq: 1800 + keep_checkpoints: 5 + checkpoint_interval: 100000 + threaded: true + init_path: null + + # behavior cloning + behavioral_cloning: + demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo' + strength: 0.5 + # steps: 150000 + # batch_size: 512 + # num_epoch: 3 + # samples_per_update: 0 + + reward_signals: + # environment reward (default) + extrinsic: + strength: 1.0 + gamma: 0.99 + + # curiosity module + curiosity: + strength: 0.02 + gamma: 0.99 + encoding_size: 256 + learning_rate: 3.0e-4 + + # GAIL + gail: + strength: 0.5 + # gamma: 0.99 + # encoding_size: 128 + demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo' + # learning_rate: 3.0e-4 + # use_actions: false + # use_vail: false \ No newline at end of file diff --git a/MLAgents/config/BensonImitationV3-5env.yaml b/MLAgents/config/BensonImitationV3-5env.yaml new file mode 100644 index 0000000..0d6df34 --- /dev/null +++ b/MLAgents/config/BensonImitationV3-5env.yaml @@ -0,0 +1,65 @@ +behaviors: + BensonImitationV3: + trainer_type: ppo + + hyperparameters: + # Hyperparameters common to PPO and SAC + batch_size: 50 + buffer_size: 15000 + learning_rate: 3.0e-4 + learning_rate_schedule: linear + + # PPO-specific hyperparameters + # Replaces the "PPO-specific hyperparameters" section above + beta: 5.0e-2 + epsilon: 0.1 + lambd: 0.95 + num_epoch: 3 + + # Configuration of the neural network (common to PPO/SAC) + network_settings: + vis_encoder_type: simple + normalize: false + hidden_units: 128 + num_layers: 2 + + # Trainer configurations common to all trainers + max_steps: 2.4e5 + time_horizon: 64 + summary_freq: 9000 + keep_checkpoints: 5 + checkpoint_interval: 100000 + threaded: true + init_path: null + + # behavior cloning + behavioral_cloning: + demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo' + strength: 0.5 + # steps: 150000 + # batch_size: 512 + # num_epoch: 3 + # samples_per_update: 0 + + reward_signals: + # environment reward (default) + extrinsic: + strength: 1.0 + gamma: 0.99 + + # curiosity module + curiosity: + strength: 0.02 + gamma: 0.99 + encoding_size: 256 + learning_rate: 3.0e-4 + + # GAIL + gail: + strength: 0.5 + # gamma: 0.99 + # encoding_size: 128 + demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo' + # learning_rate: 3.0e-4 + # use_actions: false + # use_vail: false \ No newline at end of file diff --git a/MLAgents/config/BensonImitationV3.yaml b/MLAgents/config/BensonImitationV3.yaml new file mode 100644 index 0000000..7216ec3 --- /dev/null +++ b/MLAgents/config/BensonImitationV3.yaml @@ -0,0 +1,65 @@ +behaviors: + BensonImitationV3: + trainer_type: ppo + + hyperparameters: + # Hyperparameters common to PPO and SAC + batch_size: 50 + buffer_size: 3000 + learning_rate: 3.0e-4 + learning_rate_schedule: linear + + # PPO-specific hyperparameters + # Replaces the "PPO-specific hyperparameters" section above + beta: 5.0e-2 + epsilon: 0.1 + lambd: 0.95 + num_epoch: 3 + + # Configuration of the neural network (common to PPO/SAC) + network_settings: + vis_encoder_type: simple + normalize: false + hidden_units: 128 + num_layers: 2 + + # Trainer configurations common to all trainers + max_steps: 1.0e6 + time_horizon: 64 + summary_freq: 10000 + keep_checkpoints: 5 + checkpoint_interval: 100000 + threaded: true + init_path: null + + # behavior cloning + behavioral_cloning: + demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo' + strength: 0.5 + # steps: 150000 + # batch_size: 512 + # num_epoch: 3 + # samples_per_update: 0 + + reward_signals: + # environment reward (default) + extrinsic: + strength: 1.0 + gamma: 0.99 + + # curiosity module + curiosity: + strength: 0.02 + gamma: 0.99 + encoding_size: 256 + learning_rate: 3.0e-4 + + # GAIL + gail: + strength: 0.5 + # gamma: 0.99 + # encoding_size: 128 + demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo' + # learning_rate: 3.0e-4 + # use_actions: false + # use_vail: false \ No newline at end of file diff --git a/MLAgents/config/BensonV4.yaml b/MLAgents/config/BensonV4.yaml new file mode 100644 index 0000000..354b8a6 --- /dev/null +++ b/MLAgents/config/BensonV4.yaml @@ -0,0 +1,65 @@ +behaviors: + BensonV4: + trainer_type: ppo + + hyperparameters: + # Hyperparameters common to PPO and SAC + batch_size: 50 + buffer_size: 10240 + learning_rate: 3.0e-4 + learning_rate_schedule: linear + + # PPO-specific hyperparameters + # Replaces the "PPO-specific hyperparameters" section above + beta: 5.0e-2 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + + # Configuration of the neural network (common to PPO/SAC) + network_settings: + vis_encoder_type: simple + normalize: false + hidden_units: 128 + num_layers: 2 + + # Trainer configurations common to all trainers + max_steps: 5.0e6 + time_horizon: 64 + summary_freq: 10000 + keep_checkpoints: 5 + checkpoint_interval : 500000 + threaded: false + init_path: null + + # # behavior cloning + # behavioral_cloning: + # demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo' + # strength: 0.5 + # # steps: 150000 + # # batch_size: 512 + # # num_epoch: 3 + # # samples_per_update: 0 + + reward_signals: + # environment reward (default) + extrinsic: + strength: 1.0 + gamma: 0.99 + + # # curiosity module + # curiosity: + # strength: 0.02 + # gamma: 0.99 + # encoding_size: 256 + # learning_rate: 3.0e-4 + + # # GAIL + # gail: + # strength: 0.5 + # # gamma: 0.99 + # # encoding_size: 128 + # demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo' + # # learning_rate: 3.0e-4 + # # use_actions: false + # # use_vail: false \ No newline at end of file diff --git a/MLAgents/config/BensonV5.yaml b/MLAgents/config/BensonV5.yaml new file mode 100644 index 0000000..11e7aca --- /dev/null +++ b/MLAgents/config/BensonV5.yaml @@ -0,0 +1,65 @@ +behaviors: + BensonV5: + trainer_type: ppo + + hyperparameters: + # Hyperparameters common to PPO and SAC + batch_size: 50 + buffer_size: 10240 + learning_rate: 3.0e-4 + learning_rate_schedule: linear + + # PPO-specific hyperparameters + # Replaces the "PPO-specific hyperparameters" section above + beta: 5.0e-2 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + + # Configuration of the neural network (common to PPO/SAC) + network_settings: + vis_encoder_type: simple + normalize: false + hidden_units: 128 + num_layers: 2 + + # Trainer configurations common to all trainers + max_steps: 3.0e7 + time_horizon: 64 + summary_freq: 10000 + keep_checkpoints: 5 + checkpoint_interval : 500000 + threaded: false + init_path: null + + # # behavior cloning + # behavioral_cloning: + # demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo' + # strength: 0.5 + # # steps: 150000 + # # batch_size: 512 + # # num_epoch: 3 + # # samples_per_update: 0 + + reward_signals: + # environment reward (default) + extrinsic: + strength: 1.0 + gamma: 0.99 + + # # curiosity module + # curiosity: + # strength: 0.02 + # gamma: 0.99 + # encoding_size: 256 + # learning_rate: 3.0e-4 + + # # GAIL + # gail: + # strength: 0.5 + # # gamma: 0.99 + # # encoding_size: 128 + # demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo' + # # learning_rate: 3.0e-4 + # # use_actions: false + # # use_vail: false \ No newline at end of file diff --git a/MLAgents/config/BensonV6.yaml b/MLAgents/config/BensonV6.yaml new file mode 100644 index 0000000..6d02593 --- /dev/null +++ b/MLAgents/config/BensonV6.yaml @@ -0,0 +1,65 @@ +behaviors: + BensonV5: + trainer_type: ppo + + hyperparameters: + # Hyperparameters common to PPO and SAC + batch_size: 50 + buffer_size: 10240 + learning_rate: 3.0e-4 + learning_rate_schedule: linear + + # PPO-specific hyperparameters + # Replaces the "PPO-specific hyperparameters" section above + beta: 5.0e-2 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + + # Configuration of the neural network (common to PPO/SAC) + network_settings: + vis_encoder_type: simple + normalize: false + hidden_units: 128 + num_layers: 2 + + # Trainer configurations common to all trainers + max_steps: 3.0e6 + time_horizon: 64 + summary_freq: 10000 + keep_checkpoints: 5 + checkpoint_interval : 500000 + threaded: false + init_path: null + + # # behavior cloning + # behavioral_cloning: + # demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo' + # strength: 0.5 + # # steps: 150000 + # # batch_size: 512 + # # num_epoch: 3 + # # samples_per_update: 0 + + reward_signals: + # environment reward (default) + extrinsic: + strength: 1.0 + gamma: 0.99 + + # # curiosity module + # curiosity: + # strength: 0.02 + # gamma: 0.99 + # encoding_size: 256 + # learning_rate: 3.0e-4 + + # # GAIL + # gail: + # strength: 0.5 + # # gamma: 0.99 + # # encoding_size: 128 + # demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo' + # # learning_rate: 3.0e-4 + # # use_actions: false + # # use_vail: false \ No newline at end of file diff --git a/MLAgents/config/imitation/Crawler.yaml b/MLAgents/config/imitation/Crawler.yaml new file mode 100644 index 0000000..88a38b3 --- /dev/null +++ b/MLAgents/config/imitation/Crawler.yaml @@ -0,0 +1,39 @@ +behaviors: + Crawler: + trainer_type: ppo + hyperparameters: + batch_size: 2024 + buffer_size: 20240 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: true + hidden_units: 512 + num_layers: 3 + vis_encode_type: simple + reward_signals: + gail: + gamma: 0.99 + strength: 1.0 + network_settings: + normalize: true + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + learning_rate: 0.0003 + use_actions: false + use_vail: false + demo_path: Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawler.demo + keep_checkpoints: 5 + max_steps: 10000000 + time_horizon: 1000 + summary_freq: 30000 + behavioral_cloning: + demo_path: Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawler.demo + steps: 50000 + strength: 0.5 + samples_per_update: 0 diff --git a/MLAgents/config/imitation/Hallway.yaml b/MLAgents/config/imitation/Hallway.yaml new file mode 100644 index 0000000..60c4587 --- /dev/null +++ b/MLAgents/config/imitation/Hallway.yaml @@ -0,0 +1,35 @@ +behaviors: + Hallway: + trainer_type: ppo + hyperparameters: + batch_size: 128 + buffer_size: 1024 + learning_rate: 0.0003 + beta: 0.01 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + memory: + sequence_length: 64 + memory_size: 256 + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + gail: + gamma: 0.99 + strength: 0.01 + learning_rate: 0.0003 + use_actions: false + use_vail: false + demo_path: Project/Assets/ML-Agents/Examples/Hallway/Demos/ExpertHallway.demo + keep_checkpoints: 5 + max_steps: 10000000 + time_horizon: 64 + summary_freq: 10000 diff --git a/MLAgents/config/imitation/PushBlock.yaml b/MLAgents/config/imitation/PushBlock.yaml new file mode 100644 index 0000000..42f39d1 --- /dev/null +++ b/MLAgents/config/imitation/PushBlock.yaml @@ -0,0 +1,42 @@ +behaviors: + PushBlock: + trainer_type: ppo + hyperparameters: + batch_size: 128 + buffer_size: 2048 + learning_rate: 0.0003 + beta: 0.01 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 256 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + gail: + gamma: 0.99 + strength: 0.01 + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + learning_rate: 0.0003 + use_actions: false + use_vail: false + demo_path: Project/Assets/ML-Agents/Examples/PushBlock/Demos/ExpertPushBlock.demo + keep_checkpoints: 5 + max_steps: 100000 + time_horizon: 64 + summary_freq: 60000 + behavioral_cloning: + demo_path: Project/Assets/ML-Agents/Examples/PushBlock/Demos/ExpertPushBlock.demo + steps: 50000 + strength: 1.0 + samples_per_update: 0 diff --git a/MLAgents/config/imitation/Pyramids.yaml b/MLAgents/config/imitation/Pyramids.yaml new file mode 100644 index 0000000..813a4e5 --- /dev/null +++ b/MLAgents/config/imitation/Pyramids.yaml @@ -0,0 +1,34 @@ +behaviors: + Pyramids: + trainer_type: ppo + time_horizon: 128 + max_steps: 1.0e7 + hyperparameters: + batch_size: 128 + beta: 0.01 + buffer_size: 2048 + epsilon: 0.2 + lambd: 0.95 + learning_rate: 0.0003 + num_epoch: 3 + network_settings: + num_layers: 2 + normalize: false + hidden_units: 512 + reward_signals: + extrinsic: + strength: 1.0 + gamma: 0.99 + curiosity: + strength: 0.02 + gamma: 0.99 + network_settings: + hidden_units: 256 + gail: + strength: 0.01 + gamma: 0.99 + demo_path: Project/Assets/ML-Agents/Examples/Pyramids/Demos/ExpertPyramid.demo + behavioral_cloning: + demo_path: Project/Assets/ML-Agents/Examples/Pyramids/Demos/ExpertPyramid.demo + strength: 0.5 + steps: 150000 diff --git a/MLAgents/config/poca/DungeonEscape.yaml b/MLAgents/config/poca/DungeonEscape.yaml new file mode 100644 index 0000000..49542eb --- /dev/null +++ b/MLAgents/config/poca/DungeonEscape.yaml @@ -0,0 +1,25 @@ +behaviors: + DungeonEscape: + trainer_type: poca + hyperparameters: + batch_size: 1024 + buffer_size: 10240 + learning_rate: 0.0003 + beta: 0.01 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: constant + network_settings: + normalize: false + hidden_units: 256 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 20000000 + time_horizon: 64 + summary_freq: 60000 diff --git a/MLAgents/config/poca/PushBlockCollab.yaml b/MLAgents/config/poca/PushBlockCollab.yaml new file mode 100644 index 0000000..df77d1c --- /dev/null +++ b/MLAgents/config/poca/PushBlockCollab.yaml @@ -0,0 +1,25 @@ +behaviors: + PushBlockCollab: + trainer_type: poca + hyperparameters: + batch_size: 1024 + buffer_size: 10240 + learning_rate: 0.0003 + beta: 0.01 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: constant + network_settings: + normalize: false + hidden_units: 256 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 15000000 + time_horizon: 64 + summary_freq: 60000 diff --git a/MLAgents/config/poca/SoccerTwos.yaml b/MLAgents/config/poca/SoccerTwos.yaml new file mode 100644 index 0000000..cf658aa --- /dev/null +++ b/MLAgents/config/poca/SoccerTwos.yaml @@ -0,0 +1,32 @@ +behaviors: + SoccerTwos: + trainer_type: poca + hyperparameters: + batch_size: 2048 + buffer_size: 20480 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: constant + network_settings: + normalize: false + hidden_units: 512 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 50000000 + time_horizon: 1000 + summary_freq: 10000 + self_play: + save_steps: 50000 + team_change: 200000 + swap_steps: 2000 + window: 10 + play_against_latest_model_ratio: 0.5 + initial_elo: 1200.0 diff --git a/MLAgents/config/poca/StrikersVsGoalie.yaml b/MLAgents/config/poca/StrikersVsGoalie.yaml new file mode 100644 index 0000000..56facae --- /dev/null +++ b/MLAgents/config/poca/StrikersVsGoalie.yaml @@ -0,0 +1,63 @@ +behaviors: + Goalie: + trainer_type: poca + hyperparameters: + batch_size: 2048 + buffer_size: 20480 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: constant + network_settings: + normalize: false + hidden_units: 512 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 30000000 + time_horizon: 1000 + summary_freq: 10000 + self_play: + save_steps: 50000 + team_change: 200000 + swap_steps: 1000 + window: 10 + play_against_latest_model_ratio: 0.5 + initial_elo: 1200.0 + Striker: + trainer_type: poca + hyperparameters: + batch_size: 2048 + buffer_size: 20480 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: constant + network_settings: + normalize: false + hidden_units: 512 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 30000000 + time_horizon: 1000 + summary_freq: 10000 + self_play: + save_steps: 50000 + team_change: 200000 + swap_steps: 4000 + window: 10 + play_against_latest_model_ratio: 0.5 + initial_elo: 1200.0 diff --git a/MLAgents/config/ppo/3DBall.yaml b/MLAgents/config/ppo/3DBall.yaml new file mode 100644 index 0000000..0318062 --- /dev/null +++ b/MLAgents/config/ppo/3DBall.yaml @@ -0,0 +1,25 @@ +behaviors: + 3DBall: + trainer_type: ppo + hyperparameters: + batch_size: 64 + buffer_size: 12000 + learning_rate: 0.0003 + beta: 0.001 + epsilon: 0.2 + lambd: 0.99 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: true + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 500000 + time_horizon: 1000 + summary_freq: 12000 diff --git a/MLAgents/config/ppo/3DBallHard.yaml b/MLAgents/config/ppo/3DBallHard.yaml new file mode 100644 index 0000000..5e9a5a6 --- /dev/null +++ b/MLAgents/config/ppo/3DBallHard.yaml @@ -0,0 +1,25 @@ +behaviors: + 3DBallHard: + trainer_type: ppo + hyperparameters: + batch_size: 120 + buffer_size: 12000 + learning_rate: 0.0003 + beta: 0.001 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: true + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 500000 + time_horizon: 1000 + summary_freq: 12000 diff --git a/MLAgents/config/ppo/3DBall_randomize.yaml b/MLAgents/config/ppo/3DBall_randomize.yaml new file mode 100644 index 0000000..ec76b0a --- /dev/null +++ b/MLAgents/config/ppo/3DBall_randomize.yaml @@ -0,0 +1,36 @@ +behaviors: + 3DBall: + trainer_type: ppo + hyperparameters: + batch_size: 64 + buffer_size: 12000 + learning_rate: 0.0003 + beta: 0.001 + epsilon: 0.2 + lambd: 0.99 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: true + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 500000 + time_horizon: 1000 + summary_freq: 12000 +environment_parameters: + mass: + sampler_type: uniform + sampler_parameters: + min_value: 0.5 + max_value: 10 + scale: + sampler_type: uniform + sampler_parameters: + min_value: 0.75 + max_value: 3 diff --git a/MLAgents/config/ppo/Basic.yaml b/MLAgents/config/ppo/Basic.yaml new file mode 100644 index 0000000..ece4f5e --- /dev/null +++ b/MLAgents/config/ppo/Basic.yaml @@ -0,0 +1,25 @@ +behaviors: + Basic: + trainer_type: ppo + hyperparameters: + batch_size: 32 + buffer_size: 256 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 20 + num_layers: 1 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.9 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 500000 + time_horizon: 3 + summary_freq: 2000 diff --git a/MLAgents/config/ppo/Crawler.yaml b/MLAgents/config/ppo/Crawler.yaml new file mode 100644 index 0000000..e69256c --- /dev/null +++ b/MLAgents/config/ppo/Crawler.yaml @@ -0,0 +1,25 @@ +behaviors: + Crawler: + trainer_type: ppo + hyperparameters: + batch_size: 2048 + buffer_size: 20480 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: true + hidden_units: 512 + num_layers: 3 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.995 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 10000000 + time_horizon: 1000 + summary_freq: 30000 diff --git a/MLAgents/config/ppo/FoodCollector.yaml b/MLAgents/config/ppo/FoodCollector.yaml new file mode 100644 index 0000000..36b018e --- /dev/null +++ b/MLAgents/config/ppo/FoodCollector.yaml @@ -0,0 +1,25 @@ +behaviors: + GridFoodCollector: + trainer_type: ppo + hyperparameters: + batch_size: 1024 + buffer_size: 10240 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 256 + num_layers: 1 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 2000000 + time_horizon: 64 + summary_freq: 10000 diff --git a/MLAgents/config/ppo/GridWorld.yaml b/MLAgents/config/ppo/GridWorld.yaml new file mode 100644 index 0000000..ebe80cf --- /dev/null +++ b/MLAgents/config/ppo/GridWorld.yaml @@ -0,0 +1,25 @@ +behaviors: + GridWorld: + trainer_type: ppo + hyperparameters: + batch_size: 32 + buffer_size: 256 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 128 + num_layers: 1 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.9 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 500000 + time_horizon: 5 + summary_freq: 20000 diff --git a/MLAgents/config/ppo/Hallway.yaml b/MLAgents/config/ppo/Hallway.yaml new file mode 100644 index 0000000..3dae7cf --- /dev/null +++ b/MLAgents/config/ppo/Hallway.yaml @@ -0,0 +1,28 @@ +behaviors: + Hallway: + trainer_type: ppo + hyperparameters: + batch_size: 128 + buffer_size: 1024 + learning_rate: 0.0003 + beta: 0.03 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + memory: + sequence_length: 64 + memory_size: 128 + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 10000000 + time_horizon: 64 + summary_freq: 10000 diff --git a/MLAgents/config/ppo/Match3.yaml b/MLAgents/config/ppo/Match3.yaml new file mode 100644 index 0000000..379e8bf --- /dev/null +++ b/MLAgents/config/ppo/Match3.yaml @@ -0,0 +1,48 @@ +default_settings: + trainer_type: ppo + hyperparameters: + batch_size: 16 + buffer_size: 120 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.99 + num_epoch: 3 + learning_rate_schedule: constant + network_settings: + normalize: true + hidden_units: 256 + num_layers: 4 + vis_encode_type: match3 + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 5000000 + time_horizon: 128 + summary_freq: 10000 + +behaviors: + Match3SimpleHeuristic: + # Settings can be very simple since we don't care about actually training the model + trainer_type: ppo + hyperparameters: + batch_size: 16 + buffer_size: 120 + network_settings: + hidden_units: 4 + num_layers: 1 + max_steps: 5000000 + summary_freq: 10000 + Match3SmartHeuristic: + # Settings can be very simple since we don't care about actually training the model + trainer_type: ppo + hyperparameters: + batch_size: 16 + buffer_size: 120 + network_settings: + hidden_units: 4 + num_layers: 1 + max_steps: 5000000 + summary_freq: 10000 diff --git a/MLAgents/config/ppo/PushBlock.yaml b/MLAgents/config/ppo/PushBlock.yaml new file mode 100644 index 0000000..3f648d5 --- /dev/null +++ b/MLAgents/config/ppo/PushBlock.yaml @@ -0,0 +1,25 @@ +behaviors: + PushBlock: + trainer_type: ppo + hyperparameters: + batch_size: 128 + buffer_size: 2048 + learning_rate: 0.0003 + beta: 0.01 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 256 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 2000000 + time_horizon: 64 + summary_freq: 60000 diff --git a/MLAgents/config/ppo/Pyramids.yaml b/MLAgents/config/ppo/Pyramids.yaml new file mode 100644 index 0000000..8aedc9c --- /dev/null +++ b/MLAgents/config/ppo/Pyramids.yaml @@ -0,0 +1,31 @@ +behaviors: + Pyramids: + trainer_type: ppo + hyperparameters: + batch_size: 128 + buffer_size: 2048 + learning_rate: 0.0003 + beta: 0.01 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 512 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + curiosity: + gamma: 0.99 + strength: 0.02 + network_settings: + hidden_units: 256 + learning_rate: 0.0003 + keep_checkpoints: 5 + max_steps: 10000000 + time_horizon: 128 + summary_freq: 30000 diff --git a/MLAgents/config/ppo/PyramidsRND.yaml b/MLAgents/config/ppo/PyramidsRND.yaml new file mode 100644 index 0000000..fba3e75 --- /dev/null +++ b/MLAgents/config/ppo/PyramidsRND.yaml @@ -0,0 +1,32 @@ +behaviors: + Pyramids: + trainer_type: ppo + hyperparameters: + batch_size: 128 + buffer_size: 2048 + learning_rate: 0.0003 + beta: 0.01 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 512 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + rnd: + gamma: 0.99 + strength: 0.01 + network_settings: + hidden_units: 64 + num_layers: 3 + learning_rate: 0.0001 + keep_checkpoints: 5 + max_steps: 3000000 + time_horizon: 128 + summary_freq: 30000 diff --git a/MLAgents/config/ppo/Sorter_curriculum.yaml b/MLAgents/config/ppo/Sorter_curriculum.yaml new file mode 100644 index 0000000..131d950 --- /dev/null +++ b/MLAgents/config/ppo/Sorter_curriculum.yaml @@ -0,0 +1,102 @@ +behaviors: + Sorter: + trainer_type: ppo + hyperparameters: + batch_size: 512 + buffer_size: 40960 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: constant + network_settings: + normalize: False + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 5000000 + time_horizon: 256 + summary_freq: 10000 +environment_parameters: + num_tiles: + curriculum: + - name: Lesson0 # The '-' is important as this is a list + completion_criteria: + measure: progress + behavior: Sorter + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.3 + value: 2.0 + - name: Lesson1 + completion_criteria: + measure: progress + behavior: Sorter + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.4 + value: 4.0 + - name: Lesson2 + completion_criteria: + measure: progress + behavior: Sorter + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.45 + value: 6.0 + - name: Lesson3 + completion_criteria: + measure: progress + behavior: Sorter + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.5 + value: 8.0 + - name: Lesson4 + completion_criteria: + measure: progress + behavior: Sorter + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.55 + value: 10.0 + - name: Lesson5 + completion_criteria: + measure: progress + behavior: Sorter + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.6 + value: 12.0 + - name: Lesson6 + completion_criteria: + measure: progress + behavior: Sorter + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.65 + value: 14.0 + - name: Lesson7 + completion_criteria: + measure: progress + behavior: Sorter + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.7 + value: 16.0 + - name: Lesson8 + completion_criteria: + measure: progress + behavior: Sorter + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.75 + value: 18.0 + - name: Lesson9 + value: 20.0 diff --git a/MLAgents/config/ppo/Visual3DBall.yaml b/MLAgents/config/ppo/Visual3DBall.yaml new file mode 100644 index 0000000..cc72c57 --- /dev/null +++ b/MLAgents/config/ppo/Visual3DBall.yaml @@ -0,0 +1,25 @@ +behaviors: + Visual3DBall: + trainer_type: ppo + hyperparameters: + batch_size: 256 + buffer_size: 2560 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 400000 + time_horizon: 64 + summary_freq: 20000 diff --git a/MLAgents/config/ppo/VisualFoodCollector.yaml b/MLAgents/config/ppo/VisualFoodCollector.yaml new file mode 100644 index 0000000..be7af9a --- /dev/null +++ b/MLAgents/config/ppo/VisualFoodCollector.yaml @@ -0,0 +1,25 @@ +behaviors: + VisualFoodCollector: + trainer_type: ppo + hyperparameters: + batch_size: 1024 + buffer_size: 10240 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 3000000 + time_horizon: 100 + summary_freq: 40000 diff --git a/MLAgents/config/ppo/Walker.yaml b/MLAgents/config/ppo/Walker.yaml new file mode 100644 index 0000000..0a27314 --- /dev/null +++ b/MLAgents/config/ppo/Walker.yaml @@ -0,0 +1,25 @@ +behaviors: + Walker: + trainer_type: ppo + hyperparameters: + batch_size: 2048 + buffer_size: 20480 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: true + hidden_units: 512 + num_layers: 3 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.995 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 30000000 + time_horizon: 1000 + summary_freq: 30000 diff --git a/MLAgents/config/ppo/WallJump.yaml b/MLAgents/config/ppo/WallJump.yaml new file mode 100644 index 0000000..5d853d8 --- /dev/null +++ b/MLAgents/config/ppo/WallJump.yaml @@ -0,0 +1,49 @@ +behaviors: + BigWallJump: + trainer_type: ppo + hyperparameters: + batch_size: 128 + buffer_size: 2048 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 256 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 20000000 + time_horizon: 128 + summary_freq: 20000 + SmallWallJump: + trainer_type: ppo + hyperparameters: + batch_size: 128 + buffer_size: 2048 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 256 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 5000000 + time_horizon: 128 + summary_freq: 20000 diff --git a/MLAgents/config/ppo/WallJump_curriculum.yaml b/MLAgents/config/ppo/WallJump_curriculum.yaml new file mode 100644 index 0000000..441d7a7 --- /dev/null +++ b/MLAgents/config/ppo/WallJump_curriculum.yaml @@ -0,0 +1,118 @@ +behaviors: + BigWallJump: + trainer_type: ppo + hyperparameters: + batch_size: 128 + buffer_size: 2048 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 256 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 20000000 + time_horizon: 128 + summary_freq: 20000 + SmallWallJump: + trainer_type: ppo + hyperparameters: + batch_size: 128 + buffer_size: 2048 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: false + hidden_units: 256 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 5000000 + time_horizon: 128 + summary_freq: 20000 +environment_parameters: + big_wall_height: + curriculum: + - name: Lesson0 # The '-' is important as this is a list + completion_criteria: + measure: progress + behavior: BigWallJump + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.1 + value: + sampler_type: uniform + sampler_parameters: + min_value: 0.0 + max_value: 4.0 + - name: Lesson1 # This is the start of the second lesson + completion_criteria: + measure: progress + behavior: BigWallJump + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.3 + value: + sampler_type: uniform + sampler_parameters: + min_value: 4.0 + max_value: 7.0 + - name: Lesson2 + completion_criteria: + measure: progress + behavior: BigWallJump + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.5 + value: + sampler_type: uniform + sampler_parameters: + min_value: 6.0 + max_value: 8.0 + - name: Lesson3 + value: 8.0 + small_wall_height: + curriculum: + - name: Lesson0 + completion_criteria: + measure: progress + behavior: SmallWallJump + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.1 + value: 1.5 + - name: Lesson1 + completion_criteria: + measure: progress + behavior: SmallWallJump + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.3 + value: 2.0 + - name: Lesson2 + completion_criteria: + measure: progress + behavior: SmallWallJump + signal_smoothing: true + min_lesson_length: 100 + threshold: 0.5 + value: 2.5 + - name: Lesson3 + value: 4.0 diff --git a/MLAgents/config/ppo/Worm.yaml b/MLAgents/config/ppo/Worm.yaml new file mode 100644 index 0000000..0fcebcd --- /dev/null +++ b/MLAgents/config/ppo/Worm.yaml @@ -0,0 +1,25 @@ +behaviors: + Worm: + trainer_type: ppo + hyperparameters: + batch_size: 2024 + buffer_size: 20240 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + network_settings: + normalize: true + hidden_units: 512 + num_layers: 3 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.995 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 7000000 + time_horizon: 1000 + summary_freq: 30000 diff --git a/MLAgents/config/rollerball_config.yaml b/MLAgents/config/rollerball_config.yaml new file mode 100644 index 0000000..f789a92 --- /dev/null +++ b/MLAgents/config/rollerball_config.yaml @@ -0,0 +1,25 @@ +behaviors: + RollerBall: + trainer_type: ppo + hyperparameters: + batch_size: 10 + buffer_size: 100 + learning_rate: 3.0e-4 + beta: 5.0e-4 + epsilon: 0.2 + lambd: 0.99 + num_epoch: 3 + learning_rate_schedule: linear + beta_schedule: constant + epsilon_schedule: linear + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + max_steps: 500000 + time_horizon: 64 + summary_freq: 10000 \ No newline at end of file diff --git a/MLAgents/config/sac/3DBall.yaml b/MLAgents/config/sac/3DBall.yaml new file mode 100644 index 0000000..9d0f3cd --- /dev/null +++ b/MLAgents/config/sac/3DBall.yaml @@ -0,0 +1,27 @@ +behaviors: + 3DBall: + trainer_type: sac + hyperparameters: + learning_rate: 0.0003 + learning_rate_schedule: constant + batch_size: 64 + buffer_size: 200000 + buffer_init_steps: 0 + tau: 0.005 + steps_per_update: 10.0 + save_replay_buffer: false + init_entcoef: 0.5 + reward_signal_steps_per_update: 10.0 + network_settings: + normalize: true + hidden_units: 64 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 200000 + time_horizon: 1000 + summary_freq: 12000 diff --git a/MLAgents/config/sac/3DBallHard.yaml b/MLAgents/config/sac/3DBallHard.yaml new file mode 100644 index 0000000..c0b75fb --- /dev/null +++ b/MLAgents/config/sac/3DBallHard.yaml @@ -0,0 +1,27 @@ +behaviors: + 3DBallHard: + trainer_type: sac + hyperparameters: + learning_rate: 0.0003 + learning_rate_schedule: constant + batch_size: 256 + buffer_size: 500000 + buffer_init_steps: 0 + tau: 0.005 + steps_per_update: 10.0 + save_replay_buffer: false + init_entcoef: 1.0 + reward_signal_steps_per_update: 10.0 + network_settings: + normalize: true + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 500000 + time_horizon: 1000 + summary_freq: 12000 diff --git a/MLAgents/config/sac/Basic.yaml b/MLAgents/config/sac/Basic.yaml new file mode 100644 index 0000000..2f80abc --- /dev/null +++ b/MLAgents/config/sac/Basic.yaml @@ -0,0 +1,27 @@ +behaviors: + Basic: + trainer_type: sac + hyperparameters: + learning_rate: 0.0003 + learning_rate_schedule: constant + batch_size: 64 + buffer_size: 50000 + buffer_init_steps: 0 + tau: 0.005 + steps_per_update: 10.0 + save_replay_buffer: false + init_entcoef: 0.01 + reward_signal_steps_per_update: 10.0 + network_settings: + normalize: false + hidden_units: 20 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 500000 + time_horizon: 10 + summary_freq: 2000 diff --git a/MLAgents/config/sac/Crawler.yaml b/MLAgents/config/sac/Crawler.yaml new file mode 100644 index 0000000..fbf3791 --- /dev/null +++ b/MLAgents/config/sac/Crawler.yaml @@ -0,0 +1,27 @@ +behaviors: + Crawler: + trainer_type: sac + hyperparameters: + learning_rate: 0.0003 + learning_rate_schedule: constant + batch_size: 256 + buffer_size: 500000 + buffer_init_steps: 0 + tau: 0.005 + steps_per_update: 20.0 + save_replay_buffer: false + init_entcoef: 1.0 + reward_signal_steps_per_update: 20.0 + network_settings: + normalize: true + hidden_units: 512 + num_layers: 3 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.995 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 5000000 + time_horizon: 1000 + summary_freq: 30000 diff --git a/MLAgents/config/sac/FoodCollector.yaml b/MLAgents/config/sac/FoodCollector.yaml new file mode 100644 index 0000000..5a9e01a --- /dev/null +++ b/MLAgents/config/sac/FoodCollector.yaml @@ -0,0 +1,28 @@ +behaviors: + FoodCollector: + trainer_type: sac + hyperparameters: + learning_rate: 0.0003 + learning_rate_schedule: constant + batch_size: 256 + buffer_size: 2048 + buffer_init_steps: 0 + tau: 0.005 + steps_per_update: 10.0 + save_replay_buffer: false + init_entcoef: 0.05 + reward_signal_steps_per_update: 10.0 + network_settings: + normalize: false + hidden_units: 256 + num_layers: 1 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 2000000 + time_horizon: 64 + summary_freq: 60000 + threaded: false \ No newline at end of file diff --git a/MLAgents/config/sac/GridWorld.yaml b/MLAgents/config/sac/GridWorld.yaml new file mode 100644 index 0000000..80c27c0 --- /dev/null +++ b/MLAgents/config/sac/GridWorld.yaml @@ -0,0 +1,27 @@ +behaviors: + GridWorld: + trainer_type: sac + hyperparameters: + learning_rate: 0.0003 + learning_rate_schedule: constant + batch_size: 128 + buffer_size: 50000 + buffer_init_steps: 1000 + tau: 0.005 + steps_per_update: 10.0 + save_replay_buffer: false + init_entcoef: 0.5 + reward_signal_steps_per_update: 10.0 + network_settings: + normalize: false + hidden_units: 128 + num_layers: 1 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.9 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 500000 + time_horizon: 5 + summary_freq: 20000 diff --git a/MLAgents/config/sac/Hallway.yaml b/MLAgents/config/sac/Hallway.yaml new file mode 100644 index 0000000..3952f46 --- /dev/null +++ b/MLAgents/config/sac/Hallway.yaml @@ -0,0 +1,30 @@ +behaviors: + Hallway: + trainer_type: sac + hyperparameters: + learning_rate: 0.0003 + learning_rate_schedule: constant + batch_size: 512 + buffer_size: 200000 + buffer_init_steps: 0 + tau: 0.005 + steps_per_update: 10.0 + save_replay_buffer: false + init_entcoef: 0.1 + reward_signal_steps_per_update: 10.0 + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + memory: + sequence_length: 64 + memory_size: 128 + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 4000000 + time_horizon: 64 + summary_freq: 10000 diff --git a/MLAgents/config/sac/PushBlock.yaml b/MLAgents/config/sac/PushBlock.yaml new file mode 100644 index 0000000..617cd0e --- /dev/null +++ b/MLAgents/config/sac/PushBlock.yaml @@ -0,0 +1,27 @@ +behaviors: + PushBlock: + trainer_type: sac + hyperparameters: + learning_rate: 0.0003 + learning_rate_schedule: constant + batch_size: 128 + buffer_size: 50000 + buffer_init_steps: 0 + tau: 0.005 + steps_per_update: 10.0 + save_replay_buffer: false + init_entcoef: 0.05 + reward_signal_steps_per_update: 10.0 + network_settings: + normalize: false + hidden_units: 256 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 2000000 + time_horizon: 64 + summary_freq: 100000 diff --git a/MLAgents/config/sac/Pyramids.yaml b/MLAgents/config/sac/Pyramids.yaml new file mode 100644 index 0000000..ab6566f --- /dev/null +++ b/MLAgents/config/sac/Pyramids.yaml @@ -0,0 +1,34 @@ +behaviors: + Pyramids: + trainer_type: sac + hyperparameters: + learning_rate: 0.0003 + learning_rate_schedule: constant + batch_size: 128 + buffer_size: 2000000 + buffer_init_steps: 1000 + tau: 0.01 + steps_per_update: 10.0 + save_replay_buffer: false + init_entcoef: 0.01 + reward_signal_steps_per_update: 10.0 + network_settings: + normalize: false + hidden_units: 512 + num_layers: 3 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.995 + strength: 2.0 + gail: + gamma: 0.99 + strength: 0.01 + learning_rate: 0.0003 + use_actions: true + use_vail: false + demo_path: Project/Assets/ML-Agents/Examples/Pyramids/Demos/ExpertPyramid.demo + keep_checkpoints: 5 + max_steps: 3000000 + time_horizon: 128 + summary_freq: 30000 diff --git a/MLAgents/config/sac/Walker.yaml b/MLAgents/config/sac/Walker.yaml new file mode 100644 index 0000000..55990f4 --- /dev/null +++ b/MLAgents/config/sac/Walker.yaml @@ -0,0 +1,27 @@ +behaviors: + Walker: + trainer_type: sac + hyperparameters: + learning_rate: 0.0003 + learning_rate_schedule: constant + batch_size: 1024 + buffer_size: 2000000 + buffer_init_steps: 0 + tau: 0.005 + steps_per_update: 30.0 + save_replay_buffer: false + init_entcoef: 1.0 + reward_signal_steps_per_update: 30.0 + network_settings: + normalize: true + hidden_units: 256 + num_layers: 3 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.995 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 15000000 + time_horizon: 1000 + summary_freq: 30000 diff --git a/MLAgents/config/sac/WallJump.yaml b/MLAgents/config/sac/WallJump.yaml new file mode 100644 index 0000000..590fe61 --- /dev/null +++ b/MLAgents/config/sac/WallJump.yaml @@ -0,0 +1,53 @@ +behaviors: + BigWallJump: + trainer_type: sac + hyperparameters: + learning_rate: 0.0003 + learning_rate_schedule: constant + batch_size: 128 + buffer_size: 200000 + buffer_init_steps: 0 + tau: 0.005 + steps_per_update: 20.0 + save_replay_buffer: false + init_entcoef: 0.1 + reward_signal_steps_per_update: 10.0 + network_settings: + normalize: false + hidden_units: 256 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 15000000 + time_horizon: 128 + summary_freq: 20000 + SmallWallJump: + trainer_type: sac + hyperparameters: + learning_rate: 0.0003 + learning_rate_schedule: constant + batch_size: 128 + buffer_size: 50000 + buffer_init_steps: 0 + tau: 0.005 + steps_per_update: 20.0 + save_replay_buffer: false + init_entcoef: 0.1 + reward_signal_steps_per_update: 10.0 + network_settings: + normalize: false + hidden_units: 256 + num_layers: 2 + vis_encode_type: simple + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + keep_checkpoints: 5 + max_steps: 5000000 + time_horizon: 128 + summary_freq: 20000 diff --git a/MLAgents/config/sac/Worm.yaml b/MLAgents/config/sac/Worm.yaml new file mode 100644 index 0000000..879c95d --- /dev/null +++ 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b/MLAgents/results/BensonImitationV1/BensonImitationV1/checkpoint.pt differ diff --git a/MLAgents/results/BensonImitationV1/BensonImitationV1/events.out.tfevents.1712836730.Noahs-Episke-PC.24876.0 b/MLAgents/results/BensonImitationV1/BensonImitationV1/events.out.tfevents.1712836730.Noahs-Episke-PC.24876.0 new file mode 100644 index 0000000..0c6888d Binary files /dev/null and b/MLAgents/results/BensonImitationV1/BensonImitationV1/events.out.tfevents.1712836730.Noahs-Episke-PC.24876.0 differ diff --git a/MLAgents/results/BensonImitationV1/configuration.yaml b/MLAgents/results/BensonImitationV1/configuration.yaml new file mode 100644 index 0000000..9eb67f1 --- /dev/null +++ b/MLAgents/results/BensonImitationV1/configuration.yaml @@ -0,0 +1,89 @@ +default_settings: null +behaviors: + BensonImitationV1: + trainer_type: ppo + hyperparameters: + batch_size: 10 + buffer_size: 200 + learning_rate: 0.0003 + beta: 0.005 + epsilon: 0.2 + lambd: 0.95 + num_epoch: 3 + shared_critic: false + learning_rate_schedule: linear + beta_schedule: linear + epsilon_schedule: linear + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + memory: null + goal_conditioning_type: hyper + deterministic: false + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + memory: null + goal_conditioning_type: hyper + deterministic: false + curiosity: + gamma: 0.99 + strength: 0.02 + network_settings: + normalize: false + hidden_units: 256 + num_layers: 2 + vis_encode_type: simple + memory: null + goal_conditioning_type: hyper + deterministic: false + learning_rate: 0.0003 + encoding_size: 256 + init_path: null + keep_checkpoints: 5 + checkpoint_interval: 50000 + max_steps: 500000 + time_horizon: 64 + summary_freq: 1000 + threaded: true + self_play: null + behavioral_cloning: null +env_settings: + env_path: null + env_args: null + base_port: 5005 + num_envs: 1 + num_areas: 1 + seed: -1 + max_lifetime_restarts: 10 + restarts_rate_limit_n: 1 + restarts_rate_limit_period_s: 60 +engine_settings: + width: 84 + height: 84 + quality_level: 5 + time_scale: 20 + target_frame_rate: -1 + capture_frame_rate: 60 + no_graphics: false +environment_parameters: null +checkpoint_settings: + run_id: BensonImitationV1 + initialize_from: null + load_model: false + resume: false + force: true + train_model: false + inference: false + results_dir: results +torch_settings: + device: null +debug: false diff --git a/MLAgents/results/BensonImitationV1/run_logs/Player-0.log b/MLAgents/results/BensonImitationV1/run_logs/Player-0.log new file mode 100644 index 0000000..7631511 --- /dev/null +++ b/MLAgents/results/BensonImitationV1/run_logs/Player-0.log @@ -0,0 +1,486 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.570 seconds +- Finished resetting the current domain, in 0.001 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.673100 ms +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 1 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 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+Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 4 +Checkpoint 5 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Unable to save timers to file C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 1564 frames, [64.0 KB-128.0 KB]: 217 frames, [128.0 KB-256.0 KB]: 3 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 396.0 KB + Peak Allocated Bytes 395.3 KB + Overflow Count 10 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + 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Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1785 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV1/run_logs/Player-1.log b/MLAgents/results/BensonImitationV1/run_logs/Player-1.log new file mode 100644 index 0000000..2b0ed1f --- /dev/null +++ b/MLAgents/results/BensonImitationV1/run_logs/Player-1.log @@ -0,0 +1,508 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.574 seconds +- Finished resetting the current domain, in 0.001 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.752100 ms +Checkpoint 1 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 2 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 4 +Checkpoint 2 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 5 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 4 +Checkpoint 5 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 1 +Checkpoint 3 +Checkpoint 2 +Checkpoint 1 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 3 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+Checkpoint 5 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 3 +Checkpoint 2 +Checkpoint 4 +Checkpoint 3 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Unable to save timers to file C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 1410 frames, [64.0 KB-128.0 KB]: 187 frames, [128.0 KB-256.0 KB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 396.0 KB + Peak Allocated Bytes 395.3 KB + Overflow Count 10 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 264 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 3.7 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1599 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 44.6 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1598 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 13.6 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 3.7 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 1598 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1599 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 3.7 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1599 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.7 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 1598 frames, [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 11 + Peak Allocated memory 34.3 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 3.7 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1599 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1599 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV1/run_logs/Player-2.log b/MLAgents/results/BensonImitationV1/run_logs/Player-2.log new file mode 100644 index 0000000..baeff5b --- /dev/null +++ b/MLAgents/results/BensonImitationV1/run_logs/Player-2.log @@ -0,0 +1,466 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.577 seconds +- Finished resetting the current domain, in 0.001 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.667800 ms +Checkpoint 1 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 3 +Checkpoint 2 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 3 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 2 +Checkpoint 3 +Unable to save timers to file C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 1099 frames, [64.0 KB-128.0 KB]: 141 frames, [128.0 KB-256.0 KB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 396.0 KB + Peak Allocated Bytes 395.3 KB + Overflow Count 10 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 264 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 3.7 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1242 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 44.6 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1241 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 13.6 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 3.7 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 1241 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1242 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 3.7 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1242 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.7 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 1241 frames, [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 11 + Peak Allocated memory 34.3 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 3.7 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1242 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1242 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV1/run_logs/Player-3.log b/MLAgents/results/BensonImitationV1/run_logs/Player-3.log new file mode 100644 index 0000000..53612bd --- /dev/null +++ b/MLAgents/results/BensonImitationV1/run_logs/Player-3.log @@ -0,0 +1,406 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.572 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.556000 ms +Checkpoint 1 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 1 +Checkpoint 3 +Checkpoint 2 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 3 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Unable to save timers to file C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 786 frames, [64.0 KB-128.0 KB]: 117 frames, [128.0 KB-256.0 KB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 396.0 KB + Peak Allocated Bytes 395.3 KB + Overflow Count 10 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow 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Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 3.7 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 905 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.7 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 904 frames, [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 11 + Peak Allocated memory 34.3 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 3.7 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 905 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 905 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV1/run_logs/Player-4.log b/MLAgents/results/BensonImitationV1/run_logs/Player-4.log new file mode 100644 index 0000000..f05c8e7 --- /dev/null +++ b/MLAgents/results/BensonImitationV1/run_logs/Player-4.log @@ -0,0 +1,412 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.578 seconds +- Finished resetting the current domain, in 0.001 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.713100 ms +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 4 +Checkpoint 4 +Checkpoint 1 +Checkpoint 5 +Checkpoint 2 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 2 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 1 +Checkpoint 2 +Checkpoint 2 +Checkpoint 3 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 788 frames, [64.0 KB-128.0 KB]: 107 frames, [128.0 KB-256.0 KB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 396.0 KB + Peak Allocated Bytes 395.3 KB + Overflow Count 10 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 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+ Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 264 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak 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+[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 3.7 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 896 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 897 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 3.7 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 897 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.7 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 896 frames, [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 11 + Peak Allocated memory 34.3 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 3.7 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 897 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 897 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV1/run_logs/timers.json b/MLAgents/results/BensonImitationV1/run_logs/timers.json new file mode 100644 index 0000000..b20f7c6 --- /dev/null +++ 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a/MLAgents/results/BensonImitationV2/configuration.yaml b/MLAgents/results/BensonImitationV2/configuration.yaml new file mode 100644 index 0000000..35db628 --- /dev/null +++ b/MLAgents/results/BensonImitationV2/configuration.yaml @@ -0,0 +1,111 @@ +default_settings: null +behaviors: + BensonImitationV2: + trainer_type: ppo + hyperparameters: + batch_size: 20 + buffer_size: 2048 + learning_rate: 0.0003 + beta: 0.05 + epsilon: 0.1 + lambd: 0.95 + num_epoch: 3 + shared_critic: false + learning_rate_schedule: linear + beta_schedule: linear + epsilon_schedule: linear + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + memory: null + goal_conditioning_type: hyper + deterministic: false + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + memory: null + goal_conditioning_type: hyper + deterministic: false + curiosity: + gamma: 0.99 + strength: 0.02 + network_settings: + normalize: false + hidden_units: 256 + num_layers: 2 + vis_encode_type: simple + memory: null + goal_conditioning_type: hyper + deterministic: false + learning_rate: 0.0003 + encoding_size: 256 + gail: + gamma: 0.99 + strength: 0.5 + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + memory: null + goal_conditioning_type: hyper + deterministic: false + learning_rate: 0.0003 + encoding_size: null + use_actions: false + use_vail: false + demo_path: c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV2.demo + init_path: null + keep_checkpoints: 5 + checkpoint_interval: 100000 + max_steps: 3000000 + time_horizon: 64 + summary_freq: 10000 + threaded: true + self_play: null + behavioral_cloning: + demo_path: c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV2.demo + steps: 0 + strength: 0.5 + samples_per_update: 0 + num_epoch: null + batch_size: null +env_settings: + env_path: C:\Users\noahk\Desktop\BensonV2\Racesm_L.exe + env_args: null + base_port: 5005 + num_envs: 10 + num_areas: 1 + seed: -1 + max_lifetime_restarts: 10 + restarts_rate_limit_n: 1 + restarts_rate_limit_period_s: 60 +engine_settings: + width: 84 + height: 84 + quality_level: 5 + time_scale: 20 + target_frame_rate: -1 + capture_frame_rate: 60 + no_graphics: true +environment_parameters: null +checkpoint_settings: + run_id: BensonImitationV2 + initialize_from: null + load_model: false + resume: false + force: true + train_model: false + inference: false + results_dir: results +torch_settings: + device: null +debug: false diff --git a/MLAgents/results/BensonImitationV2/run_logs/Player-0.log b/MLAgents/results/BensonImitationV2/run_logs/Player-0.log new file mode 100644 index 0000000..ca748d1 --- /dev/null +++ b/MLAgents/results/BensonImitationV2/run_logs/Player-0.log @@ -0,0 +1,1122 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV2/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.149 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.658400 ms +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 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4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Unable to save timers to file C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 6971 frames, [32.0 KB-64.0 KB]: 152 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 460.0 KB + Peak Allocated Bytes 458.2 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block 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Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 7124 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 7124 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 7123 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 7124 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 7124 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.2 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 7123 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 4 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 7124 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 7124 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV2/run_logs/Player-1.log b/MLAgents/results/BensonImitationV2/run_logs/Player-1.log new file mode 100644 index 0000000..e6d8523 --- /dev/null +++ b/MLAgents/results/BensonImitationV2/run_logs/Player-1.log @@ -0,0 +1,1131 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV2/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.149 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.828800 ms +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 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[ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 460.0 KB + Peak Allocated Bytes 458.2 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 7125 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 7125 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block 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Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 7124 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 4 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 7125 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 7125 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV2/run_logs/Player-2.log b/MLAgents/results/BensonImitationV2/run_logs/Player-2.log new file mode 100644 index 0000000..f307e66 --- /dev/null +++ b/MLAgents/results/BensonImitationV2/run_logs/Player-2.log @@ -0,0 +1,1114 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV2/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.143 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only 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+Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 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Allocated Bytes 458.2 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 7134 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 7134 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 7133 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 7134 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 7134 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.2 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 7133 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 4 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 7134 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 7134 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV2/run_logs/Player-3.log b/MLAgents/results/BensonImitationV2/run_logs/Player-3.log new file mode 100644 index 0000000..b0008c1 --- /dev/null +++ b/MLAgents/results/BensonImitationV2/run_logs/Player-3.log @@ -0,0 +1,1162 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV2/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.142 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. 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+Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 6989 frames, [32.0 KB-64.0 KB]: 141 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 460.0 KB + Peak Allocated Bytes 458.2 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 7131 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 7131 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 7130 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 7131 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 7131 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.2 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 7130 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 4 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 7131 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 7131 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV2/run_logs/Player-4.log b/MLAgents/results/BensonImitationV2/run_logs/Player-4.log new file mode 100644 index 0000000..8a675d0 --- /dev/null +++ b/MLAgents/results/BensonImitationV2/run_logs/Player-4.log @@ -0,0 +1,1108 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV2/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.131 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.798100 ms +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 1 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+Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Unable to save timers to file C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 6975 frames, [32.0 KB-64.0 KB]: 144 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 460.0 KB + Peak Allocated Bytes 458.2 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 7120 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 7120 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 7119 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 7120 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 7120 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.2 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 7119 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 4 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 7120 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 7120 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV2/run_logs/Player-5.log b/MLAgents/results/BensonImitationV2/run_logs/Player-5.log new file mode 100644 index 0000000..b56f63b --- /dev/null +++ b/MLAgents/results/BensonImitationV2/run_logs/Player-5.log @@ -0,0 +1,1144 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV2/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.128 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 1.649600 ms +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 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+Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Unable to save timers to file C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 6940 frames, [32.0 KB-64.0 KB]: 142 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 460.0 KB + Peak Allocated Bytes 458.2 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 7083 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 7083 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 7082 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 7083 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 7083 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.2 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 7082 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 4 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 7083 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 7083 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV2/run_logs/Player-6.log b/MLAgents/results/BensonImitationV2/run_logs/Player-6.log new file mode 100644 index 0000000..73abcde --- /dev/null +++ b/MLAgents/results/BensonImitationV2/run_logs/Player-6.log @@ -0,0 +1,1022 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV2/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.142 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.696400 ms +IOException: Sharing violation on path C:\Users\noahk\Desktop\BensonV2\Racesm_L_Data\Demonstrations\BensonV2_15.demo + at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <834b2ded5dad441e8c7a4287897d63c7>:0 + at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <834b2ded5dad441e8c7a4287897d63c7>:0 + at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) + at System.IO.File.Create (System.String path, System.Int32 bufferSize) [0x00000] in <834b2ded5dad441e8c7a4287897d63c7>:0 + at System.IO.File.Create (System.String path) [0x00000] in <834b2ded5dad441e8c7a4287897d63c7>:0 + at System.IO.Abstractions.FileWrapper.Create (System.String path) [0x00000] in <4c4e5a06f98548cdb02b386179e752b2>:0 + at Unity.MLAgents.Demonstrations.DemonstrationRecorder.LazyInitialize (System.IO.Abstractions.IFileSystem fileSystem) [0x000b1] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Demonstrations.DemonstrationRecorder.Update () [0x00009] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Unable to save timers to file C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 5778 frames, [32.0 KB-64.0 KB]: 110 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 460.0 KB + Peak Allocated Bytes 458.2 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 5889 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 5889 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 5888 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 5889 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 5889 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.2 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 5888 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 4 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 5889 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 5889 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV2/run_logs/Player-7.log b/MLAgents/results/BensonImitationV2/run_logs/Player-7.log new file mode 100644 index 0000000..8150dbf --- /dev/null +++ b/MLAgents/results/BensonImitationV2/run_logs/Player-7.log @@ -0,0 +1,959 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV2/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path 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+Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Unable to save timers to file C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 5348 frames, [32.0 KB-64.0 KB]: 107 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 460.0 KB + Peak Allocated Bytes 458.2 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow 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5456 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV2/run_logs/Player-8.log b/MLAgents/results/BensonImitationV2/run_logs/Player-8.log new file mode 100644 index 0000000..5890964 --- /dev/null +++ b/MLAgents/results/BensonImitationV2/run_logs/Player-8.log @@ -0,0 +1,691 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV2/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- 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+Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Unable to save timers to file C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 3541 frames, [32.0 KB-64.0 KB]: 81 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 460.0 KB + Peak Allocated Bytes 458.2 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 3623 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 3623 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 3622 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 3623 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 3623 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.2 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 3622 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 4 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.2 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 3623 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 3623 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV2/run_logs/Player-9.log b/MLAgents/results/BensonImitationV2/run_logs/Player-9.log new file mode 100644 index 0000000..d7cefed --- /dev/null +++ b/MLAgents/results/BensonImitationV2/run_logs/Player-9.log @@ -0,0 +1,757 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV2/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV2/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.149 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.640400 ms +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 1 +Checkpoint 2 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+Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 13 +Checkpoint 14 +Checkpoint 15 +END +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 1 +Checkpoint 2 +Checkpoint 3 +Checkpoint 4 +Checkpoint 5 +Checkpoint 6 +Checkpoint 7 +Checkpoint 8 +Checkpoint 9 +Checkpoint 10 +Checkpoint 11 +Checkpoint 12 +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 3519 frames, [32.0 KB-64.0 KB]: 62 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 460.0 KB + Peak Allocated Bytes 458.2 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial 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a/MLAgents/results/BensonImitationV3/configuration.yaml b/MLAgents/results/BensonImitationV3/configuration.yaml new file mode 100644 index 0000000..1945071 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/configuration.yaml @@ -0,0 +1,111 @@ +default_settings: null +behaviors: + BensonImitationV3: + trainer_type: ppo + hyperparameters: + batch_size: 50 + buffer_size: 3000 + learning_rate: 0.0003 + beta: 0.05 + epsilon: 0.1 + lambd: 0.95 + num_epoch: 3 + shared_critic: false + learning_rate_schedule: linear + beta_schedule: linear + epsilon_schedule: linear + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + memory: null + goal_conditioning_type: hyper + deterministic: false + reward_signals: + extrinsic: + gamma: 0.99 + strength: 1.0 + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + memory: null + goal_conditioning_type: hyper + deterministic: false + curiosity: + gamma: 0.99 + strength: 0.02 + network_settings: + normalize: false + hidden_units: 256 + num_layers: 2 + vis_encode_type: simple + memory: null + goal_conditioning_type: hyper + deterministic: false + learning_rate: 0.0003 + encoding_size: 256 + gail: + gamma: 0.99 + strength: 0.5 + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + memory: null + goal_conditioning_type: hyper + deterministic: false + learning_rate: 0.0003 + encoding_size: null + use_actions: false + use_vail: false + demo_path: c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo + init_path: null + keep_checkpoints: 5 + checkpoint_interval: 100000 + max_steps: 1000000 + time_horizon: 64 + summary_freq: 10000 + threaded: true + self_play: null + behavioral_cloning: + demo_path: c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo + steps: 0 + strength: 0.5 + samples_per_update: 0 + num_epoch: null + batch_size: null +env_settings: + env_path: C:\Users\noahk\Desktop\BensonV3\Racesm_L.exe + env_args: null + base_port: 5005 + num_envs: 1 + num_areas: 1 + seed: -1 + max_lifetime_restarts: 10 + restarts_rate_limit_n: 1 + restarts_rate_limit_period_s: 60 +engine_settings: + width: 84 + height: 84 + quality_level: 5 + time_scale: 20 + target_frame_rate: -1 + capture_frame_rate: 60 + no_graphics: true +environment_parameters: null +checkpoint_settings: + run_id: BensonImitationV3 + initialize_from: null + load_model: false + resume: true + force: false + train_model: false + inference: false + results_dir: results +torch_settings: + device: null +debug: false diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-0.log b/MLAgents/results/BensonImitationV3/run_logs/Player-0.log new file mode 100644 index 0000000..599c8c7 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-0.log @@ -0,0 +1,308 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.124 seconds +- Finished resetting the current domain, in 0.001 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.549800 ms +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 49041 frames, [32.0 KB-64.0 KB]: 1000 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + 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[ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 50042 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 50041 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 50042 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 50042 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-1.log b/MLAgents/results/BensonImitationV3/run_logs/Player-1.log new file mode 100644 index 0000000..61a6b63 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-1.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.137 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.557000 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 3569 frames, [32.0 KB-64.0 KB]: 52 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background 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size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 3621 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 3622 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 3622 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 3621 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 3622 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 3622 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-10.log b/MLAgents/results/BensonImitationV3/run_logs/Player-10.log new file mode 100644 index 0000000..571dc8a --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-10.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.830 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 1.078800 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-11.log b/MLAgents/results/BensonImitationV3/run_logs/Player-11.log new file mode 100644 index 0000000..cb7d104 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-11.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.686 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.959600 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [16.0 MB-32.0 MB]: 109 frames, [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.0 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-12.log b/MLAgents/results/BensonImitationV3/run_logs/Player-12.log new file mode 100644 index 0000000..bc089d7 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-12.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.719 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.924500 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [16.0 MB-32.0 MB]: 109 frames, [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-13.log b/MLAgents/results/BensonImitationV3/run_logs/Player-13.log new file mode 100644 index 0000000..9e924bb --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-13.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.651 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 1.015100 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [16.0 MB-32.0 MB]: 109 frames, [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.0 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-14.log b/MLAgents/results/BensonImitationV3/run_logs/Player-14.log new file mode 100644 index 0000000..a88205e --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-14.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.320 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 1.017800 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-15.log b/MLAgents/results/BensonImitationV3/run_logs/Player-15.log new file mode 100644 index 0000000..a033d09 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-15.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.321 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 1.013300 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [16.0 MB-32.0 MB]: 109 frames, [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-16.log b/MLAgents/results/BensonImitationV3/run_logs/Player-16.log new file mode 100644 index 0000000..8c73862 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-16.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.368 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.986300 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-17.log b/MLAgents/results/BensonImitationV3/run_logs/Player-17.log new file mode 100644 index 0000000..a4463f0 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-17.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.315 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.813600 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-18.log b/MLAgents/results/BensonImitationV3/run_logs/Player-18.log new file mode 100644 index 0000000..66fa2c5 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-18.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.308 seconds +- Finished resetting the current domain, in 0.004 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.782300 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-19.log b/MLAgents/results/BensonImitationV3/run_logs/Player-19.log new file mode 100644 index 0000000..c899b2f --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-19.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.296 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.917800 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-2.log b/MLAgents/results/BensonImitationV3/run_logs/Player-2.log new file mode 100644 index 0000000..c5e36a2 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-2.log @@ -0,0 +1,308 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.135 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.581800 ms +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 3484 frames, [32.0 KB-64.0 KB]: 49 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 3534 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 3534 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 3533 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 3534 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 3534 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 3533 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 4 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 3534 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 3534 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-20.log b/MLAgents/results/BensonImitationV3/run_logs/Player-20.log new file mode 100644 index 0000000..7849c02 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-20.log @@ -0,0 +1,28 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.288 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.656600 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-21.log b/MLAgents/results/BensonImitationV3/run_logs/Player-21.log new file mode 100644 index 0000000..b96256c --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-21.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.293 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.996200 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-22.log b/MLAgents/results/BensonImitationV3/run_logs/Player-22.log new file mode 100644 index 0000000..a6eba85 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-22.log @@ -0,0 +1,308 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.237 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.750800 ms +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-23.log b/MLAgents/results/BensonImitationV3/run_logs/Player-23.log new file mode 100644 index 0000000..1a680d1 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-23.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.242 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.863000 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-24.log b/MLAgents/results/BensonImitationV3/run_logs/Player-24.log new file mode 100644 index 0000000..06790ee --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-24.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.189 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.734800 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-25.log b/MLAgents/results/BensonImitationV3/run_logs/Player-25.log new file mode 100644 index 0000000..46a79e6 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-25.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.174 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.945500 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-26.log b/MLAgents/results/BensonImitationV3/run_logs/Player-26.log new file mode 100644 index 0000000..ffa2609 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-26.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.172 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.711900 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-27.log b/MLAgents/results/BensonImitationV3/run_logs/Player-27.log new file mode 100644 index 0000000..1568e96 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-27.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.142 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.605000 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-28.log b/MLAgents/results/BensonImitationV3/run_logs/Player-28.log new file mode 100644 index 0000000..248bce2 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-28.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.117 seconds +- Finished resetting the current domain, in 0.001 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.598900 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 106 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 109 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 109 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 108 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 109 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 108 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 109 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 109 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-29.log b/MLAgents/results/BensonImitationV3/run_logs/Player-29.log new file mode 100644 index 0000000..d7f5856 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-29.log @@ -0,0 +1,28 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.120 seconds +- Finished resetting the current domain, in 0.001 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.498500 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-3.log b/MLAgents/results/BensonImitationV3/run_logs/Player-3.log new file mode 100644 index 0000000..91d7343 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-3.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.137 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.565800 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 1792 frames, [32.0 KB-64.0 KB]: 24 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1817 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1817 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 1816 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1817 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1817 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 1816 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1817 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1817 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-30.log b/MLAgents/results/BensonImitationV3/run_logs/Player-30.log new file mode 100644 index 0000000..a5eb40b --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-30.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.311 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.786500 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-31.log b/MLAgents/results/BensonImitationV3/run_logs/Player-31.log new file mode 100644 index 0000000..06b1726 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-31.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.265 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.927600 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-32.log b/MLAgents/results/BensonImitationV3/run_logs/Player-32.log new file mode 100644 index 0000000..a5a0a41 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-32.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.268 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.895300 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-33.log b/MLAgents/results/BensonImitationV3/run_logs/Player-33.log new file mode 100644 index 0000000..b89781a --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-33.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.281 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.828000 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-34.log b/MLAgents/results/BensonImitationV3/run_logs/Player-34.log new file mode 100644 index 0000000..40aecc2 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-34.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.257 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.757800 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-36.log b/MLAgents/results/BensonImitationV3/run_logs/Player-36.log new file mode 100644 index 0000000..1a77392 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-36.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.265 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.951700 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-37.log b/MLAgents/results/BensonImitationV3/run_logs/Player-37.log new file mode 100644 index 0000000..31f2ce9 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-37.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.277 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.865100 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-38.log b/MLAgents/results/BensonImitationV3/run_logs/Player-38.log new file mode 100644 index 0000000..4d05b01 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-38.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.270 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.865300 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-39.log b/MLAgents/results/BensonImitationV3/run_logs/Player-39.log new file mode 100644 index 0000000..732d86d --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-39.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.259 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.804900 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-4.log b/MLAgents/results/BensonImitationV3/run_logs/Player-4.log new file mode 100644 index 0000000..7f6b780 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-4.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.139 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.610200 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 1789 frames, [32.0 KB-64.0 KB]: 24 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1814 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1814 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 1813 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1814 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1814 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 1813 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1814 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1814 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-40.log b/MLAgents/results/BensonImitationV3/run_logs/Player-40.log new file mode 100644 index 0000000..3e54f07 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-40.log @@ -0,0 +1,308 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.566 seconds +- Finished resetting the current domain, in 0.004 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.904500 ms +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-41.log b/MLAgents/results/BensonImitationV3/run_logs/Player-41.log new file mode 100644 index 0000000..57fcf90 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-41.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.276 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.968000 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 4 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-42.log b/MLAgents/results/BensonImitationV3/run_logs/Player-42.log new file mode 100644 index 0000000..93df2dd --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-42.log @@ -0,0 +1,19579 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.012 seconds +- Finished resetting the current domain, in 0.002 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.693300 ms +Couldn't connect to trainer on port 5047 using API version 1.5.0. Will perform inference instead. +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-43.log b/MLAgents/results/BensonImitationV3/run_logs/Player-43.log new file mode 100644 index 0000000..82c7d42 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-43.log @@ -0,0 +1,19371 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 2.045 seconds +- Finished resetting the current domain, in 0.199 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.974000 ms +Couldn't connect to trainer on port 5048 using API version 1.5.0. Will perform inference instead. +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-44.log b/MLAgents/results/BensonImitationV3/run_logs/Player-44.log new file mode 100644 index 0000000..b14db7f --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-44.log @@ -0,0 +1,21178 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.850 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.815200 ms +Couldn't connect to trainer on port 5049 using API version 1.5.0. Will perform inference instead. +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-45.log b/MLAgents/results/BensonImitationV3/run_logs/Player-45.log new file mode 100644 index 0000000..d54c085 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-45.log @@ -0,0 +1,9556 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.975 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 1.017500 ms +Couldn't connect to trainer on port 5050 using API version 1.5.0. Will perform inference instead. +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-46.log b/MLAgents/results/BensonImitationV3/run_logs/Player-46.log new file mode 100644 index 0000000..fac7127 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-46.log @@ -0,0 +1,14119 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.569 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.889200 ms +Couldn't connect to trainer on port 5051 using API version 1.5.0. Will perform inference instead. +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-47.log b/MLAgents/results/BensonImitationV3/run_logs/Player-47.log new file mode 100644 index 0000000..e37cb58 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-47.log @@ -0,0 +1,6111 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.305 seconds +- Finished resetting the current domain, in 0.004 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 1.043000 ms +Couldn't connect to trainer on port 5052 using API version 1.5.0. Will perform inference instead. +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-48.log b/MLAgents/results/BensonImitationV3/run_logs/Player-48.log new file mode 100644 index 0000000..bc757b3 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-48.log @@ -0,0 +1,9166 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.307 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 1.014500 ms +Couldn't connect to trainer on port 5053 using API version 1.5.0. Will perform inference instead. +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + +IndexOutOfRangeException: Index was outside the bounds of the array. + at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 + at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at (wrapper delegate-invoke) .invoke_void() + at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 + diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-49.log b/MLAgents/results/BensonImitationV3/run_logs/Player-49.log new file mode 100644 index 0000000..231bf7d --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-49.log @@ -0,0 +1,27 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.004 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.821500 ms +Couldn't connect to trainer on port 5054 using API version 1.5.0. Will perform inference instead. diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-5.log b/MLAgents/results/BensonImitationV3/run_logs/Player-5.log new file mode 100644 index 0000000..f6e4c36 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-5.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.438 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 1.030200 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [16.0 MB-32.0 MB]: 109 frames, [32.0 MB-64.0 MB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.0 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-6.log b/MLAgents/results/BensonImitationV3/run_logs/Player-6.log new file mode 100644 index 0000000..22c3a1f --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-6.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.425 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.947100 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-7.log b/MLAgents/results/BensonImitationV3/run_logs/Player-7.log new file mode 100644 index 0000000..85a3dda --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-7.log @@ -0,0 +1,309 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.636 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.922400 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [0-1.0 KB]: 107 frames, [32.0 KB-64.0 KB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 464.0 KB + Peak Allocated Bytes 460.0 KB + Overflow Count 7 + [ALLOC_TEMP_Background Job.worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 11] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 14] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 13] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 8 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 199 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 12] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 231 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 54 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 31 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [32.0 MB-64.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 2 + Peak Allocated memory 32.1 MB + Peak Large allocation bytes 16.0 MB + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [4.0 MB-8.0 MB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 6.9 MB + Peak Large allocation bytes 0 B +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 0 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 109 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 66.0 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [32.0 KB-64.0 KB]: 110 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 35.9 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 2 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [1.0 MB-2.0 MB]: 110 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [2.0 MB-4.0 MB]: 109 frames, [8.0 MB-16.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 5 + Peak Allocated memory 14.7 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 2.4 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [4.0 KB-8.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 4.1 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 110 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.9 KB + Peak Large allocation bytes 0 B diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-8.log b/MLAgents/results/BensonImitationV3/run_logs/Player-8.log new file mode 100644 index 0000000..8099203 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-8.log @@ -0,0 +1,28 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.582 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 1.093400 ms +Unable to save timers to file C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json +Setting up 8 worker threads for Enlighten. diff --git a/MLAgents/results/BensonImitationV3/run_logs/Player-9.log b/MLAgents/results/BensonImitationV3/run_logs/Player-9.log new file mode 100644 index 0000000..4c566d7 --- /dev/null +++ b/MLAgents/results/BensonImitationV3/run_logs/Player-9.log @@ -0,0 +1,28 @@ +Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' +Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' +[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. +Initialize engine version: 2022.3.11f1 (d00248457e15) +[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.709 seconds +- Finished resetting the current domain, in 0.003 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? 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